glshaderelement: implement setting arbitrary uniforms
authorMatthew Waters <matthew@centricular.com>
Tue, 20 Oct 2015 16:23:30 +0000 (03:23 +1100)
committerMatthew Waters <matthew@centricular.com>
Tue, 20 Oct 2015 17:05:00 +0000 (04:05 +1100)
commit5f4f240adafed228d90c641f018c04ec9bde40b9
tree9e3a02f3630af96c79ea4d9414691de6daa7d240
parentebeb12d0e8b0afc875124990aae9ee70a3b4477e
glshaderelement: implement setting arbitrary uniforms

Currently float and int are supported by default. vec2, vec3, vec4
and mat4 are supported if graphene is used.  Of course if one wants
to set custom uniforms they can also be set using the create-shader
signal.
ext/gl/gstglfiltershader.c
ext/gl/gstglfiltershader.h