Update sdr to use SdfValueTypeNames::Int# values
authortallytalwar <tallytalwar@users.noreply.github.com>
Sat, 3 Feb 2024 03:25:14 +0000 (19:25 -0800)
committerpixar-oss <pixar-oss@users.noreply.github.com>
Sat, 3 Feb 2024 03:25:14 +0000 (19:25 -0800)
commit5f0a4355686d7f047b29c23114b197defd959140
treee354c9cef60ec45c7a673ed4519d6d231c5795e2
parentb8b3823b3c7365f9e4bdcba112bd52ac5c0f8b47
Update sdr to use SdfValueTypeNames::Int# values

- Shaders using sdr which have support for int2, int3, int4 can now
leverage SdfValueTypeNames->Int2, SdfValueTypeNames->Int3,
SdfValueTypeNames->Int4 appropriately, without having to specify
sdrUsdDefinitionType.

- Updates to following tests:
   - testUsdShadeShaderDef
   - testOslParser

(Internal change: 2313496)
pxr/usd/plugin/sdrOsl/testenv/testOslParser.testenv/TestShaderPropertiesNodeOSL.osl
pxr/usd/plugin/sdrOsl/testenv/testOslParser.testenv/TestShaderPropertiesNodeOSL.oso
pxr/usd/sdr/shaderProperty.cpp
pxr/usd/usdShade/testenv/testUsdShadeShaderDef/shaderDefs.usda