Use de::ArrayBuffer, not raw arrays, in sglrReferenceContext.
authorJarkko Pöyry <jpoyry@google.com>
Fri, 13 Mar 2015 01:13:08 +0000 (18:13 -0700)
committerJarkko Pöyry <jpoyry@google.com>
Fri, 13 Mar 2015 01:13:08 +0000 (18:13 -0700)
commit5e334966c020f28d520c1c6bb36193990195fe0e
tree2a83645912b1c816a3d2a731053c02e8ec4fd39a
parent6476d819be75d7dae16a262620d16f13d4f2233c
Use de::ArrayBuffer, not raw arrays, in sglrReferenceContext.

Change-Id: I4b6b86318893441590f420320c201211ba8e269e
framework/opengl/simplereference/sglrReferenceContext.cpp
framework/opengl/simplereference/sglrReferenceContext.hpp