output: use UniformMatrix4fv instead of ~2fv
authorDavid Herrmann <dh.herrmann@googlemail.com>
Wed, 18 Jan 2012 18:11:14 +0000 (19:11 +0100)
committerDavid Herrmann <dh.herrmann@googlemail.com>
Wed, 18 Jan 2012 18:11:14 +0000 (19:11 +0100)
commit5e0789a15b1a335526dfc2f231dd5c150b7f98a8
tree30eea2a9fae41ab24c4693d29aa9c4777cf2a933
parent05a1747f000343d673898f284ca17d7f03a250a3
output: use UniformMatrix4fv instead of ~2fv

We use a 4x4 matrix so we should use the correct uniform handler.
Otherwise we might get errors on some GL implementations.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
src/output_context.c