drm/vc4: Fix memory leak during BO teardown
authorDaniel J Blueman <daniel@quora.org>
Mon, 2 Apr 2018 07:10:35 +0000 (15:10 +0800)
committerGreg Kroah-Hartman <gregkh@linuxfoundation.org>
Sun, 29 Apr 2018 09:31:55 +0000 (11:31 +0200)
commit5ddab9f7be78b36ded2a7a93d45642dff46fd409
tree6b1a30e37a5af53166df5dde7cda3d1f1fa962cb
parent01eabcde1be5b9d0d88e98d67a97589b275a8ba6
drm/vc4: Fix memory leak during BO teardown

commit c0db1b677e1d584fab5d7ac76a32e1c0157542e0 upstream.

During BO teardown, an indirect list 'uniform_addr_offsets' wasn't being
freed leading to leaking many 128B allocations. Fix the memory leak by
releasing it at teardown time.

Cc: stable@vger.kernel.org
Fixes: 6d45c81d229d ("drm/vc4: Add support for branching in shader validation.")
Signed-off-by: Daniel J Blueman <daniel@quora.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180402071035.25356-1-daniel@quora.org
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
drivers/gpu/drm/vc4/vc4_bo.c
drivers/gpu/drm/vc4/vc4_validate_shaders.c