multi-bind tests use multisampled images without checking for support
authorIago Toral Quiroga <itoral@igalia.com>
Fri, 2 Jun 2017 08:40:22 +0000 (10:40 +0200)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Fri, 9 Jun 2017 15:47:40 +0000 (11:47 -0400)
commit5d8b103d5e04a0e5dc5aa790f7bb498b80c4e0cd
tree0465096b43dfb3e78ed9cc0ec950faadfa3f6abc
parentdd676dde80896cd73691a10f19cef8e81f838a83
multi-bind tests use multisampled images without checking for support

Some tests sample/store from GL_TEXTURE_2D_MULTISAMPLE{_ARRAY} without
checking the value of GL_MAX_IMAGE_SAMPLES, which can be zero. Skip,
these targets in the driver reports 0, meaning that it can't do
multisample load/store image operations.

Components: OpenGL
VK-GL-CTS issue: 462

Affects:
KHR-GL45.multi_bind.dispatch_bind_textures
KHR-GL45.multi_bind.dispatch_bind_image_textures

Change-Id: I94df7fa657bc04c05cc598bf5dba5c09574cbaf0
external/openglcts/modules/gl/gl4cMultiBindTests.cpp