multi-bind tests use multisampled images without checking for support
Some tests sample/store from GL_TEXTURE_2D_MULTISAMPLE{_ARRAY} without
checking the value of GL_MAX_IMAGE_SAMPLES, which can be zero. Skip,
these targets in the driver reports 0, meaning that it can't do
multisample load/store image operations.
Components: OpenGL
VK-GL-CTS issue: 462
Affects:
KHR-GL45.multi_bind.dispatch_bind_textures
KHR-GL45.multi_bind.dispatch_bind_image_textures
Change-Id: I94df7fa657bc04c05cc598bf5dba5c09574cbaf0