SkColorSpaceXformer: Preserve local matrix on shaders
authorMatt Sarett <msarett@google.com>
Wed, 12 Apr 2017 13:19:15 +0000 (09:19 -0400)
committerSkia Commit-Bot <skia-commit-bot@chromium.org>
Wed, 12 Apr 2017 13:52:10 +0000 (13:52 +0000)
commit5d884b562828ceb13ccacb71bc4581d2020e62bb
tree7dc458bb054e9fd634abeb124460f5adf837ee09
parentac796f880f0a1a4a6e9648ad47534ae89bc09ce4
SkColorSpaceXformer: Preserve local matrix on shaders

Also, do not drop unknown shaders.

Fixes cts tests.

b/37161109
b/37237678

Bug: skia:
Change-Id: I0fd817a4d6461ede0ccdcb8f3cccb255b646b864
Reviewed-on: https://skia-review.googlesource.com/13246
Commit-Queue: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
src/core/SkColorSpaceXformer.cpp