Fix glu::FboRenderContext
authorPyry Haulos <phaulos@google.com>
Tue, 26 Jan 2016 00:49:15 +0000 (16:49 -0800)
committerPyry Haulos <phaulos@google.com>
Tue, 26 Jan 2016 00:49:15 +0000 (16:49 -0800)
commit5d1cffaa20d05bef05c3d7bbb7f0068313d433f7
tree4c654ddc266a7f1b6f0f18396a5205231cccd845
parent13fa7290b19863e6a300428ed26e65d74bbb03fe
Fix glu::FboRenderContext

FboRenderContext was always crashing since it was attempting to query
bit depth for combined depth stencil formats.

Change-Id: I986e228c22fe36b799756ddf24a192456c1eea69
framework/opengl/gluFboRenderContext.cpp