glmemory: take subsampling into account for rectangle textures
authorAlessandro Decina <alessandro.d@gmail.com>
Thu, 10 Dec 2015 01:33:52 +0000 (12:33 +1100)
committerAlessandro Decina <alessandro.d@gmail.com>
Thu, 10 Dec 2015 03:46:27 +0000 (14:46 +1100)
commit5cd0601dd57fc4530290bc2f3b6e53af4e412a20
treec4734ad5077b29f4a0164b85bb3d697a5131636d
parentf2eaa68c902ae9035d9da39c5b66d3a798bfef7f
glmemory: take subsampling into account for rectangle textures

Rectangle textures don't use normalized coordinates so subsampling needs to be
factored in explicitly.

Fixes YUV => RGB conversion for rectangle textures.
gst-libs/gst/gl/gstglmemory.c