ir3: Create at least one thread for async shader compile
authorChristian Gmeiner <christian.gmeiner@gmail.com>
Sun, 19 Jun 2022 12:44:37 +0000 (14:44 +0200)
committerMarge Bot <emma+marge@anholt.net>
Tue, 21 Jun 2022 07:18:56 +0000 (07:18 +0000)
commit5cce02325cae6a927af57d1a425badc8e8985c51
tree8a6d0c65b0e3075756391a5ba69bc39aa5b817d7
parent3196bde9417d0cf578c6fea0c927574b4ab193b9
ir3: Create at least one thread for async shader compile

On a single core CPU system we end with num_threads being 0 and we do
_NOT_ create any async compile threads in util_queue_init(..).

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17124>
src/gallium/drivers/freedreno/ir3/ir3_gallium.c