edje: support adding physics worlds and bodies
authorBruno Dilly <bdilly@profusion.mobi>
Wed, 28 Nov 2012 22:38:47 +0000 (22:38 +0000)
committerBruno Dilly <bdilly@profusion.mobi>
Wed, 28 Nov 2012 22:38:47 +0000 (22:38 +0000)
commit5cca2ff0b1507fdbb16da224dd02512aea88a6c4
tree5479775e75cb671ac715af40a6cc7539e01bcd4a
parentf3946716d8b4806b4dcf22cb6d35f3bccd06750f
edje: support adding physics worlds and bodies

Just an initial support, it's not possible to configure worlds
or bodies. Just adding it. Only possible customization is the
type of body.

It defines what's the collision shape and type (rigid / soft).
It can't be changed over time, so it's not on part's description.

It's expected that many cases won't be covered yet.

If you have ephysics installed and don't want it, just use
--disable-ephysics. It shouldn't affect anything for cases
where ephysics is not installed.

SVN revision: 79793
legacy/edje/configure.ac
legacy/edje/src/bin/Makefile.am
legacy/edje/src/bin/edje_cc_handlers.c
legacy/edje/src/lib/Makefile.am
legacy/edje/src/lib/edje_calc.c
legacy/edje/src/lib/edje_data.c
legacy/edje/src/lib/edje_load.c
legacy/edje/src/lib/edje_private.h
legacy/edje/src/lib/edje_smart.c