d3d11decoder: Use aligned resolution for staging texture
authorSeungha Yang <seungha.yang@navercorp.com>
Sat, 7 Mar 2020 07:42:14 +0000 (16:42 +0900)
committerSeungha Yang <seungha@centricular.com>
Mon, 9 Mar 2020 14:44:12 +0000 (23:44 +0900)
commit5c51601cdf2de5a40e69ae63e02e816c0e001f92
treed4e4fa84872b57c269d2f6b44528d9f2019fe8d6
parent5074cecc823add43af466bc5ec5aae612f609603
d3d11decoder: Use aligned resolution for staging texture

Not only any textures for decoder output view, any destination texture
which would be copied from decoder output texture need to be aligned too.
Otherwise driver sometimes crashed/hung (not sure why).
sys/d3d11/gstd3d11decoder.c