Add .0 on float GLSL literals to fix GLPrograms test break
authorbsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Fri, 3 Aug 2012 18:22:53 +0000 (18:22 +0000)
committerbsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Fri, 3 Aug 2012 18:22:53 +0000 (18:22 +0000)
commit5c33b71b96572a752aba29d3e43b8ecac8019a1d
treeb9fd4b96ddf2c3c9f37536c20f0180a9a6cc5073
parent0a7672f85ef7655b343679609d02018f83fcfc23
Add .0 on float GLSL literals to fix GLPrograms test break

git-svn-id: http://skia.googlecode.com/svn/trunk@4952 2bbb7eff-a529-9590-31e7-b0007b416f81
src/gpu/effects/GrConvolutionEffect.cpp
src/gpu/effects/GrMorphologyEffect.cpp