Vary fragment shader in separate shader random tests.
authorJarkko Pöyry <jpoyry@google.com>
Thu, 26 Feb 2015 02:14:28 +0000 (18:14 -0800)
committerJarkko Poyry <jpoyry@google.com>
Tue, 3 Mar 2015 21:21:37 +0000 (21:21 +0000)
commit5b6b88e78c917d9367258c0905cd7e85b8538471
treef152308088d473b61dabeff626f2093865c7b185
parentc08f9ccefc29c400e8e8bfec802811e53f08019d
Vary fragment shader in separate shader random tests.

- Use supplied random seed in genFrgShaderSrc to vary generated fragment
  shaders slightly. This prevents random test cases from always using
  identical fragment shader pipeline programs. Prior to this CL, the
  supplied random seed was unused.

Change-Id: Ib74b16cc92f41181a415966a4f2e4feab83781af
modules/gles31/functional/es31fSeparateShaderTests.cpp