There is no point trying to detect SSE at all, when MESA_NO_SSE is defined. I am...
authorDaniel Borca <dborca@users.sourceforge.net>
Wed, 19 Jan 2005 07:43:13 +0000 (07:43 +0000)
committerDaniel Borca <dborca@users.sourceforge.net>
Wed, 19 Jan 2005 07:43:13 +0000 (07:43 +0000)
commit59c2e16e755c0cba78b27525681cd79456a2f496
treea5e707c529ba5f44efb75d7fc37ed8ea89b625c1
parentc47d19a1a2f42df3131d5e9e41cb2d4be2fbd417
There is no point trying to detect SSE at all, when MESA_NO_SSE is defined.  I am committing this because the current WIN32 SSE detection code crashes UnrealTournament2003.
src/mesa/x86/common_x86.c