v3d: Add SSBO/atomic counters support.
authorEric Anholt <eric@anholt.net>
Mon, 11 Dec 2017 01:11:25 +0000 (17:11 -0800)
committerEric Anholt <eric@anholt.net>
Mon, 14 Jan 2019 23:40:55 +0000 (15:40 -0800)
commit5932c2f0b9b56e6eeee87baa7b0b493227850f69
treec93d65bea9cebf3f236fc72ad6960ef7dca1b416
parent6c8edcb89c1264c43f5e98444551edb8df2f91f9
v3d: Add SSBO/atomic counters support.

So far I assume that all the buffers get written.  If they weren't, you'd
probably be using UBOs instead.
src/broadcom/compiler/nir_to_vir.c
src/broadcom/compiler/v3d_compiler.h
src/broadcom/compiler/vir_dump.c
src/gallium/drivers/v3d/v3d_context.c
src/gallium/drivers/v3d/v3d_context.h
src/gallium/drivers/v3d/v3d_screen.c
src/gallium/drivers/v3d/v3d_uniforms.c
src/gallium/drivers/v3d/v3dx_draw.c
src/gallium/drivers/v3d/v3dx_state.c