ecore_evas - fix aninmator based frame render ticking to full framerate
so i was seeing ecore evas only rendering every 2nd frame... this is
because it was adding and deleting animatiors every time it rendered
instead of keeping one around as lon as updates where there to render
and then remove it afterwards. this caused nasty timing problems and
thus problems assessing framerate of rendered content etc. etc. ...
not good. this fixes that. this only happened if you only used pure
legacy ecore animators. if you used the efl animator tick events it
worked right.
@fix