Expand dEQP-VK.glsl.opaque_type_indexing shader types
authorPyry Haulos <phaulos@google.com>
Thu, 4 May 2017 19:51:04 +0000 (12:51 -0700)
committerPyry Haulos <phaulos@google.com>
Thu, 11 May 2017 20:58:34 +0000 (16:58 -0400)
commit582748922fcc30d6fb9094c821bfc86bc76fc36e
tree033f4aee7d60bbc752f4fdd7526b4fea09489f5d
parent271a7634fdf773009edd21cf95957cfb5fba1644
Expand dEQP-VK.glsl.opaque_type_indexing shader types

This change expands dEQP-VK.glsl.opaque_type_indexing group to cover
geometry and tessellation shaders.

VK-GL-CTS issue: 357
Components: Vulkan

Change-Id: I3a89e3d2d59b826b078504cc6831254e839bb741
android/cts/master/vk-master.txt
external/vulkancts/modules/vulkan/shaderexecutor/vktOpaqueTypeIndexingTests.cpp
external/vulkancts/mustpass/1.0.3/vk-default.txt