haswell: set "Shader Channel Select" fields in surface state.
authorGwenole Beauchesne <gwenole.beauchesne@intel.com>
Mon, 7 May 2012 07:17:55 +0000 (09:17 +0200)
committerXiang, Haihao <haihao.xiang@intel.com>
Tue, 23 Oct 2012 05:50:28 +0000 (13:50 +0800)
commit57cfa98de762865f991b33484f35574927a45882
tree01b641caa85c9618d616b2bccf93362ff9450a54
parentfc680d19661d8547eab8c278734826fbaf7f07ac
haswell: set "Shader Channel Select" fields in surface state.

For normal behaviour, each Shader Channel Select should be set to the
value indicating that same channel. i.e. Shader Channel Select Red is
set to SCS_RED, Shader Channel Select Green is set to SCS_GREEN, etc.

Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
src/i965_defines.h
src/i965_render.c
src/i965_structs.h