Require geometry shaders for adjacency topologies
authorSean Risser <srisser@google.com>
Fri, 30 Apr 2021 17:02:57 +0000 (13:02 -0400)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Thu, 13 May 2021 18:05:46 +0000 (18:05 +0000)
commit577048aacc4e7ded0f103749b757447ce1d773c7
tree7c2853bab608f89cdc331e8af8262b1cb6a64c14
parentc9e431cb998c21c2136c2fc9ee714e2f48b53794
Require geometry shaders for adjacency topologies

Clipping tests would use adjacency topologies with drivers that didn't
support geometry shaders.

Components: Vulkan

Affects: dEQP-VK.clipping.clip_volume.depth_clip.*
VK-GL-CTS Issue: 2906

Change-Id: I7a41e62dcbcdcab46ce4f8b04bfe322c688fbcac
external/vulkancts/modules/vulkan/clipping/vktClippingTests.cpp