Allow helper invocations inside primitive.
authorMika Isojärvi <misojarvi@google.com>
Wed, 3 Feb 2016 00:02:21 +0000 (16:02 -0800)
committerMika Isojärvi <misojarvi@google.com>
Wed, 3 Feb 2016 18:05:01 +0000 (10:05 -0800)
commit575313bd9b06b3be3c1eb1593d9f5b4adac80269
treeb7968d3bf232e5466e82ab58e5e9b8fb10abb0cd
parent8c44b09211d253dfc09bc8b7dfbc1f60c277d9f6
Allow helper invocations inside primitive.

Test required that helper invocations would only happen on primitive
edges, which produced false negatives if wide lines are rendered as
two triangles. This change allows helper invocations anywhere inside
the primitive.

Bug: 22180525
Change-Id: Iee7b50e7a46e4b172c3a61298a7f737d00b29750
android/cts/master/com.drawelements.deqp.gles31.xml
android/cts/master/gles31-master.txt
android/cts/master/src/gles31-test-issues.txt
modules/gles31/functional/es31fShaderHelperInvocationTests.cpp