tag: id3v2: use of GST_DEBUG instead of DEBUG(a...) for WIN32
Original commit message from CVS:
* ext\jpeg\smokecodec.c:
use of GST_DEBUG instead of DEBUG(a...) for WIN32
* ext\speex\gstspeexenc.c: (gst_speexenc_set_header_on_caps):
move first instruction after all variables declarations
* gst\alpha\gstalpha.c:
* gst\effectv\gstshagadelic.c:
* gst\smpte\paint.c:
* gst\videofilter\gstvideobalance.c:
define M_PI if it's not defined (it's not defined on WIN32)
* gst\cutter\gstcutter.c: (gst_cutter_chain):
* gst\id3demux\id3v2frames.c: (parse_relative_volume_adjustment_two):
* gst\level\gstlevel.c: (gst_level_set_property), (gst_level_transform_ip):
* gst\matroska\matroska-demux.c: (gst_matroska_demux_parse_info),
(gst_matroska_demux_video_caps):
* gst\matroska\matroska-mux.c: (gst_matroska_mux_start), (gst_matroska_mux_finish):
* gst\wavparse\gstwavparse.c: (gst_wavparse_stream_data):
use gst_guint64_to_gdouble for conversions
* gst\goom\filters.c: (setPixelRGB_):
fix a debug which was using undefined variable
* gst\level\gstlevel.c: (gst_level_set_caps), (gst_level_transform_ip):
* gst\matroska\ebml-read.c: (gst_ebml_read_sint):
replace LL suffix with L suffix (LL isn't supported by MSVC6.0)
* win32/vs6:
add vs6 projects files for most of plugins-good