Use GL_EXT_texture_format_BGRA8888 and GL_EXt_unpack_subimage 86/3886/1
authorKondapally Kalyan <kalyan.kondapally@intel.com>
Fri, 7 Jun 2013 00:04:24 +0000 (03:04 +0300)
committerKondapally Kalyan <kalyan.kondapally@intel.com>
Fri, 7 Jun 2013 00:04:24 +0000 (03:04 +0300)
commit5717005aecc9308bfe8f17ad3ae2bfb539b713b6
tree4f4b058cb04f45fa73944642279875691930b4f9
parent85a1d098b5aa6561bfdccc7f36013fd05575f5c0
Use GL_EXT_texture_format_BGRA8888 and GL_EXt_unpack_subimage

With shared surface support disabled, we would be uploading data
to textures. In this scenario it would be efficient to use
both the above mentioned extensions. This patch adds the needed
support in TextureMapperGL.
Source/WebCore/platform/graphics/texmap/TextureMapperGL.cpp