All scalar or vector VS Inputs use one location
authorJeannot Breton <jbreton@nvidia.com>
Tue, 11 Jul 2017 22:25:06 +0000 (17:25 -0500)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Sun, 16 Jul 2017 12:53:20 +0000 (08:53 -0400)
commit570c75a6c609c695fc72c3856e816f8f543b1fe9
tree6192447a3b4733265ef03ca903d1d09792c0fe4a
parent3000b05aaa052e2712f42ec0ab6c0996d69d05e2
All scalar or vector VS Inputs use one location

GetLocations() was returning 2 locations for dvec3 and dvec4, this
was incorrect for vertex shader input.

Affects:

KHR-GL45.enhanced_layouts.varying_location_limit

Components: OpenGL

VK-GL-CTS issue: 569

Change-Id: I884aa05dddb209f690beae3762d05edc3d56ca2e
external/openglcts/modules/gl/gl4cEnhancedLayoutsTests.cpp
external/openglcts/modules/gl/gl4cEnhancedLayoutsTests.hpp