d3d12: Hook up compute shader variations
authorJesse Natalie <jenatali@microsoft.com>
Fri, 31 Dec 2021 20:54:04 +0000 (12:54 -0800)
committerMarge Bot <emma+marge@anholt.net>
Tue, 11 Jan 2022 01:36:56 +0000 (01:36 +0000)
commit570a042a94b49277b1c8625cffacfd80b6d4f096
tree5ca937c0b613e535ecd974b3b8d46f8219e6d860
parent5f23b1d7cda5db5937098b41b1d59fdfa3537283
d3d12: Hook up compute shader variations

Currently only variable workgroup size is implemented

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14367>
src/gallium/drivers/d3d12/d3d12_compiler.cpp
src/gallium/drivers/d3d12/d3d12_compiler.h