meta: Rename the "sampler" stuff to "blit shader".
authorEric Anholt <eric@anholt.net>
Wed, 12 Feb 2014 00:33:20 +0000 (16:33 -0800)
committerEric Anholt <eric@anholt.net>
Wed, 12 Feb 2014 23:38:57 +0000 (15:38 -0800)
commit56b031d8aec952e445de21fb4aa849985f98f8eb
treec2463d74756e0c487aba75f4e08ced2ee2c9bbb6
parente455c8283b2e46f81cf43ae65d23b1de27ee3f67
meta: Rename the "sampler" stuff to "blit shader".

While these structs are generated per GLSL sampler type, they're structs
of data-about-shaders (notably, the ID of a shader program), not
data-about-samplers.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/drivers/common/meta.c