glcolorbalance: Support OES textures for input/passthrough
authorJan Schmidt <jan@centricular.com>
Tue, 27 Feb 2018 12:22:24 +0000 (23:22 +1100)
committerJan Schmidt <jan@centricular.com>
Sun, 6 May 2018 15:16:27 +0000 (01:16 +1000)
commit567bbe3c0749680e45a87227e3944e1ab62f3f6d
treee52ae149295d1b7be0062f1d399a075ae3cea826
parent1e28cba08883129cfcdb619b94858bbeb026fcb3
glcolorbalance: Support OES textures for input/passthrough

glcolorbalance is in the default GL path inside glimagesink,
so has been causing an possibly-unnecessary extra texture copy
on Android for a while now. If we're just doing passthrough,
we can support OES directly. If not, they'll be transformed
to 2D textures and colourbalanced.
ext/gl/gstglcolorbalance.c