zink: always enable fixed shader-caps
authorErik Faye-Lund <erik.faye-lund@collabora.com>
Wed, 21 Apr 2021 10:09:45 +0000 (12:09 +0200)
committerErik Faye-Lund <erik.faye-lund@collabora.com>
Wed, 5 May 2021 08:51:00 +0000 (10:51 +0200)
commit567699f0487e514ae647870160292ee3977835ff
tree1d1ac25c01280729943be8785af23a9fc218a540
parent922f71b819b06cd4acbf14dbb1d1b161bd6e3953
zink: always enable fixed shader-caps

This is required for a bunch of stuff that can occur in any Vulkan
shader stage, not just these few. So let's always emit this cap.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10371>
src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c