Fix for bug #3019 : That incorrectly removed perVertexEXT qualifier as arrayed IO
authorPankaj Mistry <pmistry@nvidia.com>
Mon, 26 Sep 2022 19:45:39 +0000 (12:45 -0700)
committerPankaj Mistry <pmistry@nvidia.com>
Mon, 26 Sep 2022 19:47:12 +0000 (12:47 -0700)
commit559a5f1d82039c4adcc6ac8089255ed3ed1e14ad
treebc3acde7b0b49fac5d567fa50600c1113b9563c9
parentb40f87f1d3ee11051a3ada1f874ee7473e2edf65
Fix for bug #3019 : That incorrectly removed perVertexEXT qualifier as arrayed IO

This bug got introduced as part of EXT_mesh_shader changes 228c672
Also updated barycentric test cases to add coverage for multiple pervertexEXT array inputs
Test/baseResults/spv.fragmentShaderBarycentric2.frag.out
Test/baseResults/spv.fragmentShaderBarycentric4.frag.out
Test/spv.fragmentShaderBarycentric2.frag
Test/spv.fragmentShaderBarycentric4.frag
glslang/Include/Types.h