Printing preprocessed shaders (not a supported path): Fix #1490: strings
authorJohn Kessenich <cepheus@frii.com>
Mon, 10 Sep 2018 17:37:38 +0000 (11:37 -0600)
committerJohn Kessenich <cepheus@frii.com>
Mon, 10 Sep 2018 17:42:16 +0000 (11:42 -0600)
commit546b78854aef357aa4fe31c89e9f580c59762dba
tree0dba1e3e8acf31ed0764209b643712615dc3ccef
parent1ca0f8e8eb00b1a16286a9d46c150ffbf7a24aef
Printing preprocessed shaders (not a supported path): Fix #1490: strings

Put quote marks around strings, due to a change in how tokenization works.
Test/baseResults/hlsl.pp.expand.frag.out
Test/hlsl.pp.expand.frag [changed mode: 0644->0755]
glslang/MachineIndependent/ShaderLang.cpp [changed mode: 0644->0755]
glslang/Public/ShaderLang.h [changed mode: 0644->0755]