Restore some of the previous code for handling conventional vertex attributes
authorBrian Paul <brian.paul@tungstengraphics.com>
Mon, 9 Feb 2004 00:24:48 +0000 (00:24 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Mon, 9 Feb 2004 00:24:48 +0000 (00:24 +0000)
commit53ad0369721966c67bf6edad59c74e9ba7891fa5
treee380cbe8b2a7f24ff7bafad0329fdf53263fd30d
parent646dffd44d85643553600b5698f87926fafe6f2e
Restore some of the previous code for handling conventional vertex attributes
more efficiently.
Remove switches/conditionals from vertex attribute wrappers.
glMultiTexCoord is implemented in terms of glVertexAttrib.
src/mesa/main/api_arrayelt.c