radv: explain why radv_invariant_geom is still needed for SotTR DX
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 10 Aug 2022 12:30:40 +0000 (14:30 +0200)
committerMarge Bot <emma+marge@anholt.net>
Wed, 10 Aug 2022 19:21:12 +0000 (19:21 +0000)
commit524f173c0379e6aad723b2bfa5d5f798685ae543
tree982e6dcad0124a331f0727f28af8443ee0e88811
parent95232bf2619045629993ef5e8177763db3e006e6
radv: explain why radv_invariant_geom is still needed for SotTR DX

It's disabled by DXVK and vkd3d because it breaks NV.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Martin Roukala <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17951>
src/amd/vulkan/00-radv-defaults.conf