Initial pass at vertex shader on SPU using TGSI VM
authorIan Romanick <idr@us.ibm.com>
Tue, 29 Jan 2008 18:37:18 +0000 (10:37 -0800)
committerIan Romanick <idr@us.ibm.com>
Thu, 31 Jan 2008 04:14:51 +0000 (20:14 -0800)
commit524bba17a75cee597f588da9c19f25d758aa237b
tree401dea8aefa1b5e2656e1244f94a849a6163913d
parent8fb73a59939ac9ec1e41abf89a4a8c8dde09b8df
Initial pass at vertex shader on SPU using TGSI VM

All of the code is wired in on the SPU side, but it is not called from
the PPU yet.  Instruction / declaration fetch still needs to be
implemented in spu_exec.c.
src/mesa/pipe/cell/common.h
src/mesa/pipe/cell/spu/Makefile
src/mesa/pipe/cell/spu/spu_exec.c [new file with mode: 0644]
src/mesa/pipe/cell/spu/spu_exec.h [new file with mode: 0644]
src/mesa/pipe/cell/spu/spu_main.c
src/mesa/pipe/cell/spu/spu_util.c [new file with mode: 0644]
src/mesa/pipe/cell/spu/spu_vertex_fetch.c [new file with mode: 0644]
src/mesa/pipe/cell/spu/spu_vertex_shader.c [new file with mode: 0644]
src/mesa/pipe/cell/spu/spu_vertex_shader.h [new file with mode: 0644]