sched: reduce sched slice for SCHED_IDLE entities
Use a small, non-scaled min granularity for SCHED_IDLE entities, when
competing with normal entities. This reduces the latency of getting
a normal entity back on cpu, at the expense of increased context
switch frequency of SCHED_IDLE entities.
The benefit of this change is to reduce the round-robin latency for
normal entities when competing with a SCHED_IDLE entity.
Example: on a machine with HZ=1000, spawned two threads, one of which is
SCHED_IDLE, and affined to one cpu. Without this patch, the SCHED_IDLE
thread runs for 4ms then waits for 1.4s. With this patch, it runs for
1ms and waits 340ms (as it round-robins with the other thread).
Signed-off-by: Josh Don <joshdon@google.com>
Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org>
Reviewed-by: Vincent Guittot <vincent.guittot@linaro.org>
Link: https://lore.kernel.org/r/20210820010403.946838-4-joshdon@google.com