d3d12: Initialize TransitionableResourceState m_SupportsSimultaneousAccess.
authorVinson Lee <vlee@freedesktop.org>
Tue, 22 Dec 2020 01:26:56 +0000 (17:26 -0800)
committerMarge Bot <eric+marge@anholt.net>
Thu, 24 Dec 2020 22:02:00 +0000 (22:02 +0000)
commit512ca3464dd2176049287aaae5b10bda59741351
tree7e3fccba865a4490b48906309e7c07576bc2a9ce
parent28a9c9e573facb989736086383c2ba2ae882c4be
d3d12: Initialize TransitionableResourceState m_SupportsSimultaneousAccess.

Fix defect reported by Coverity Scan.

Uninitialized scalar field (UNINIT_CTOR)
uninit_member: Non-static class member m_SupportsSimultaneousAccess is
not initialized in this constructor nor in any functions that it calls.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8192>
src/microsoft/resource_state_manager/D3D12ResourceState.h