Don't used a fragment output in the shader storage buffer object test
authorDave Airlie <airlied@redhat.com>
Mon, 30 Apr 2018 04:51:38 +0000 (05:51 +0100)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Thu, 2 Aug 2018 07:02:41 +0000 (03:02 -0400)
commit50efa56946494c608d71333832e50cd9f519e371
treef4be62157e888d6dea3ec3e00912482101c7450b
parent7e3cd2412d640ca8e8e1db9362c32e75a91d5235
Don't used a fragment output in the shader storage buffer object test

This test doesn't require a fragment shader output, and if we are
on a system which has only 8 combined shader output resources,
this stops the test from executing.

Components: OpenGL
VK-GL-CTS Issue: 985
Affects:
KHR-GL45.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-vec

Change-Id: Ib0883e09d84022c1dac5bc2f22787c0e91efba1c
external/openglcts/modules/gl/gl4cShaderStorageBufferObjectTests.cpp