radv: Use GLSL matrices for instance transforms in BVH.
authorBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tue, 20 Sep 2022 23:37:04 +0000 (01:37 +0200)
committerMarge Bot <emma+marge@anholt.net>
Fri, 23 Sep 2022 22:52:23 +0000 (22:52 +0000)
commit50bb0d6427728f4a73eb28779cd67525f313d8bc
treed258c8f49f85df0c1c8af3b81b52f59ed5ae9b24
parent3c09681eddb20a99c7fa737f1e40571adacb8516
radv: Use GLSL matrices for instance transforms in BVH.

Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18692>
src/amd/vulkan/bvh/bvh.h
src/amd/vulkan/bvh/leaf.comp
src/amd/vulkan/radv_rra.c