glsl: Rename remaining internal builtins from gl_MESA* to gl_*MESA.
authorEric Anholt <eric@anholt.net>
Fri, 21 Oct 2011 17:45:48 +0000 (10:45 -0700)
committerEric Anholt <eric@anholt.net>
Wed, 26 Oct 2011 19:52:11 +0000 (12:52 -0700)
commit4fc9a98a0e01195202cd5f3f5a78cf28c5e8843c
treeb953cfc0ba023e77fca18eee62052a54abb94d7f
parent4ad8a0adec588b4c2c5a8f93265ed46cee5d3ff6
glsl: Rename remaining internal builtins from gl_MESA* to gl_*MESA.

This matches the usual convention for extension builtin variables.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/glsl/builtin_variables.h
src/glsl/ir_variable.cpp
src/mesa/main/ff_fragment_shader.cpp