[evas-gl] change dynamic texture's format RGBA/BGRA to ARGB 40/85440/3
authorsunghyun kim <scholb.kim@samsung.com>
Thu, 25 Aug 2016 06:22:59 +0000 (15:22 +0900)
committerGerrit Code Review <gerrit@review.vlan103.tizen.org>
Thu, 25 Aug 2016 11:44:05 +0000 (04:44 -0700)
commit4f39c749e3b325db9e7baf40103edcd737f4b17f
treee2cc78dacf12eac1866c3ea71720fd1f9e01034b
parent711d0f53b04bcc5434460c76cf2eae889984b107
[evas-gl] change dynamic texture's format RGBA/BGRA to ARGB

now, dynamic hint set has color format problem.
so changed internal format RGBA/BGRA to ARGB.

Change-Id: Ia3160ee1dbc6afeffbcbb4d883592d277e4c601a
src/modules/evas/engines/gl_common/evas_gl_common.h
src/modules/evas/engines/gl_common/evas_gl_texture.c