Lots of improvements in the 2D texture sampling code. Fewer function calls
authorBrian Paul <brian.paul@tungstengraphics.com>
Sun, 17 Feb 2002 01:58:59 +0000 (01:58 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Sun, 17 Feb 2002 01:58:59 +0000 (01:58 +0000)
commit4f252bd98048736a489b07f973c8e7f39d713877
treeee1efc40a3452a00bec05afdf856a11f5c1770c6
parentc14a5a6c6285b29860a722359faa11a16da4eac9
Lots of improvements in the 2D texture sampling code.  Fewer function calls
and no more switches inside loops.  To do: give the 1D/3D/cube routines the
same treatment.
src/mesa/swrast/s_texture.c