v3d: Fix drmSyncobjWait() return value checking even more.
authorEric Anholt <eric@anholt.net>
Wed, 18 Jul 2018 19:06:45 +0000 (12:06 -0700)
committerEric Anholt <eric@anholt.net>
Fri, 20 Jul 2018 18:11:29 +0000 (11:11 -0700)
commit4f04bd68cfefea55c0fcddee74b46c5f8c905202
tree37d6316c2c68057760ecd31ebb0af2cfb73dfbc3
parent2f90879a34f7c542301d2728805757fbd869ff1c
v3d: Fix drmSyncobjWait() return value checking even more.

It tends to return >0 in the success case (I think the value is something
like "how much of the timeout remained").  Fixes
dEQP-GLES3.functional.fence_sync.client_wait_sync_finish
src/gallium/drivers/v3d/v3d_fence.c