Use highp by default in ShaderLibrary-based tests
authorPyry Haulos <phaulos@google.com>
Thu, 20 Oct 2016 20:07:45 +0000 (13:07 -0700)
committerPyry Haulos <phaulos@google.com>
Fri, 18 Nov 2016 17:28:04 +0000 (12:28 -0500)
commit4dec513e504bf3b8bcd7ce00d5128fe28bc0cbc8
tree5c2ce9b0be599eda881f9fbdc83276c604f89084
parentf97b448ba0d65483ff75cfc4b4c9e33c7609059f
Use highp by default in ShaderLibrary-based tests

This resolves numerous RelaxedPrecision mismatches

Affects:

dEQP-VK.glsl.arrays.*
dEQP-VK.glsl.conditionals.*
dEQP-VK.glsl.constants.*
dEQP-VK.glsl.conversions.*
dEQP-VK.glsl.functions.*
dEQP-VK.glsl.linkage.*
dEQP-VK.glsl.scoping.*
dEQP-VK.glsl.swizzles.*

See #518

Change-Id: I7b79f10c6dbdd5ae8da31359b680ac52ce2ad28c
external/vulkancts/data/vulkan/glsl/es310/arrays.test
external/vulkancts/data/vulkan/glsl/es310/conditionals.test
external/vulkancts/data/vulkan/glsl/es310/constants.test
external/vulkancts/data/vulkan/glsl/es310/conversions.test
external/vulkancts/data/vulkan/glsl/es310/functions.test
external/vulkancts/data/vulkan/glsl/es310/linkage.test
external/vulkancts/data/vulkan/glsl/es310/scoping.test
external/vulkancts/data/vulkan/glsl/es310/swizzles.test