Fix incorrect shader output format
authorJames Fitzpatrick <james.fitzpatrick@imgtec.com>
Tue, 5 Oct 2021 09:12:46 +0000 (10:12 +0100)
committerMatthew Netsch <quic_mnetsch@quicinc.com>
Fri, 8 Oct 2021 19:51:06 +0000 (19:51 +0000)
commit4dbc15461d925429b6545bd162c97a86ba3f8a73
tree992c9d9aaf2c8043f8e3d431816b61350b4cfa34
parent0593bd63803c16159db7553d8ca5191fd42126cc
Fix incorrect shader output format

For test variants that write to a stencil buffer, the final attachment
will be R8_UINT. For these tests ensure the fragment shader is
outputing to this attachment as a uint.

Affects: dEQP-VK.synchronization2.none_stage.*

Components: Vulkan

VK-GL-CTS issue: 3177

Change-Id: Ia7e185c8c8486c8b0e76e11038e0a5108770f21f
external/vulkancts/modules/vulkan/synchronization/vktSynchronizationNoneStageTests.cpp