Force "smooth" interpolation qualification when in a fragment shader.
authorJohn Kessenich <cepheus@frii.com>
Sat, 13 Apr 2013 06:05:31 +0000 (06:05 +0000)
committerJohn Kessenich <cepheus@frii.com>
Sat, 13 Apr 2013 06:05:31 +0000 (06:05 +0000)
commit4d5de020d8bfb796f422f7f4aa240b6dd13d49cf
treea56553f1b76e52cb0c8762761a7d329006454e94
parent78016eff17e19d6abe72735687d06627a2bab336
Force "smooth" interpolation qualification when in a fragment shader.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@21140 e7fa87d3-cd2b-0410-9028-fcbf551c1848
BuildLinux.sh
glslang/MachineIndependent/glslang.y