haswell: set "Shader Channel Select" fields in surface state.
authorGwenole Beauchesne <gwenole.beauchesne@intel.com>
Tue, 18 Sep 2012 13:40:02 +0000 (09:40 -0400)
committerXiang, Haihao <haihao.xiang@intel.com>
Tue, 23 Oct 2012 05:56:02 +0000 (13:56 +0800)
commit4c8c9ecd12527a9d78c73a12968a3b1c240defd6
tree17ad209b532a366315d7cd73cdc86c7f40e6703a
parent6f73ef3314adca2becee8f16339b0ac9ae6e4d74
haswell: set "Shader Channel Select" fields in surface state.

For normal behaviour, each Shader Channel Select should be set to the
value indicating that same channel. i.e. Shader Channel Select Red is
set to SCS_RED, Shader Channel Select Green is set to SCS_GREEN, etc.

Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
src/i965_defines.h
src/i965_render.c
src/i965_structs.h