glsl: add ARB_texture_cube_map_array support (v2)
authorDave Airlie <airlied@gmail.com>
Sat, 3 Nov 2012 10:43:17 +0000 (20:43 +1000)
committerDave Airlie <airlied@redhat.com>
Fri, 9 Nov 2012 00:26:33 +0000 (10:26 +1000)
commit4c8750015b23207de0b44f39bd33bb556268b51d
tree202b207646da88a745b46ebaf15ae0cc378da180
parent2c52c0e1cec60003c03b6f6a61ead0c12b5ece25
glsl: add ARB_texture_cube_map_array support (v2)

This adds all the new builtins + the new sampler types,
and hooks them up if the extension is supported.

v2: fix missing signatures for grad/lod
fix missing textureSize clarifications
fix compare vs starts with usage

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
12 files changed:
src/glsl/builtin_types.h
src/glsl/builtins/profiles/ARB_texture_cube_map_array.glsl [new file with mode: 0644]
src/glsl/builtins/tools/generate_builtins.py
src/glsl/builtins/tools/texture_builtins.py
src/glsl/glcpp/glcpp-parse.y
src/glsl/glsl_lexer.ll
src/glsl/glsl_parser.yy
src/glsl/glsl_parser_extras.cpp
src/glsl/glsl_parser_extras.h
src/glsl/glsl_types.cpp
src/glsl/glsl_types.h
src/glsl/standalone_scaffolding.cpp