Win: Copy the "spirv.h" file for Windows builds (KLUDGE) ...
The Linux build requires that "glslang" be built in a directory next to the
Vulkan source. The Windows build (which doesn't build the Intel driver) does
not (at least not yet). The new "shader_checker" layer needs the "spirv.h"
file in a "SPIRV" directory.
To kludge around this for now, create a "spirv" directory in the "layers"
directory (that will be ignored on Linux, which looks at the capitalization of
files/dirs) which Windows will use to find the "spirv.h" file in.