Win: Copy the "spirv.h" file for Windows builds (KLUDGE) ...
authorIan Elliott <ian@lunarg.com>
Fri, 17 Apr 2015 00:31:46 +0000 (18:31 -0600)
committerIan Elliott <ian@LunarG.com>
Fri, 17 Apr 2015 16:58:03 +0000 (10:58 -0600)
commit4c7ebac739326ca996bdfe86e544bc4442c6f092
tree8019fcb4811bf59bda7e3e2fe1a4d1445c301855
parent29862816b9bb681a3b7411a2386e6bf07e79e843
Win: Copy the "spirv.h" file for Windows builds (KLUDGE) ...

The Linux build requires that "glslang" be built in a directory next to the
Vulkan source.  The Windows build (which doesn't build the Intel driver) does
not (at least not yet).  The new "shader_checker" layer needs the "spirv.h"
file in a "SPIRV" directory.

To kludge around this for now, create a "spirv" directory in the "layers"
directory (that will be ignored on Linux, which looks at the capitalization of
files/dirs) which Windows will use to find the "spirv.h" file in.
layers/spirv/spirv.h [new file with mode: 0644]