zink: add gallium handling for geometry shaders
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Wed, 14 Oct 2020 14:41:29 +0000 (10:41 -0400)
committerMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Fri, 16 Oct 2020 13:15:32 +0000 (09:15 -0400)
commit4c734da7defb6869af4f2f509782b95eb0180024
tree18f226e1a3f7b58cc85459edc93759282f066ab7
parentd59e4b8ce6497097954028df2469fc7b404a106b
zink: add gallium handling for geometry shaders

this is the create/bind/destroy hooks as well as the u_blitter shader
save during blit setup

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7139>
src/gallium/drivers/zink/zink_blit.c
src/gallium/drivers/zink/zink_program.c