Force bsize for UV in I4X4 and SPLITMV
authorJingning Han <jingning@google.com>
Sat, 11 May 2013 20:33:13 +0000 (13:33 -0700)
committerJingning Han <jingning@google.com>
Sat, 11 May 2013 20:39:16 +0000 (13:39 -0700)
commit4c2c350309d65b1e46454464c87040bc60a03b8b
tree0d942fc8bc5c4f7dbb886232abe1b46720cbebeb
parent2117d4ee9652ccd1f9243b51ed553d41fffbd32d
Force bsize for UV in I4X4 and SPLITMV

Use 4x4 block coding for UV components arbitrarily in I4X4_PRED and
SPLITMV coding modes. This is a temporary solution to enable
bit-stream support for recursive partition down to 4x4 block size.
Will separate the functionalities of 4x4 block coding rate-distortion
out from those of superblocks.

Change-Id: I03dc15d5897014f175f3f2c91e9b266091d56797
vp9/encoder/vp9_rdopt.c