add method to compute max count for a given buffer size in the bitmap shader.
authorreed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Fri, 14 Aug 2009 13:54:37 +0000 (13:54 +0000)
committerreed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Fri, 14 Aug 2009 13:54:37 +0000 (13:54 +0000)
commit4c128c4917acf25c2cc5d1bd22282a4e1bb53d96
tree486c6e10d961a5eb0840f53fd89511a559b67bcb
parenta3122b9b1ec66efef606d8797b7b16b6634e08d2
add method to compute max count for a given buffer size in the bitmap shader.
fix bug in quad loop of fill_sequential where we were going one quad too far.

git-svn-id: http://skia.googlecode.com/svn/trunk@322 2bbb7eff-a529-9590-31e7-b0007b416f81
src/core/SkBitmapProcShader.cpp
src/core/SkBitmapProcState.cpp
src/core/SkBitmapProcState.h
src/core/SkBitmapProcState_matrixProcs.cpp